Avatar Editor [Catalog]
A Roblox experience owned by ASEC Games.
SimulatorENavatar customizationcatalog integrationasset ID import
Avatar Editor [Catalog] is a simulator experience created on 2020-11-10. It has accumulated 2,138,252 lifetime visits and 13,998 favorites. The title holds an 80% like percentage. Currently, zero users are playing the game. The description indicates features for modifying avatars using catalog assets and saving configurations.
Description (written by the developer; not a statement by this register)
✏️ AVATAR EDITOR ✏️ In this game you can modify your avatar using ALL the accessories, animations, emotes, clothes, bundles and more directly from the catalog or by importing them using the asset ID. You can also change the sizes and colors of your avatar. 🚀 SYSTEM 🚀 With the new graphic interface you will have many categories and a filter to better modify your avatar, designed to be best compatible on all devices with lots of features! 📦 SAVES 📦 You can save up to a HUGE number of different avatars so that you can reuse and buy them whenever you want. (almost unlimited). 🛒 CART 🛒 You will be able to find all equipped items in the shopping cart, so that you can purchase them once you have finished editing your avatar. 📤 SHARE 📤 You can now share your avatars with players
Last updated by the developer 10 Aug 2026, 14:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 10:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.