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Train Vs Car Ultimate City

Train Vs Car Ultimate City

A Roblox experience owned by Ultimate Games.

SimulatorENvehicle combatphysics simulationcity setting

Train Vs Car Ultimate City is a simulator experience created on 2020-11-11. It has recorded 17,246,574 lifetime visits and 24,518 favorites. The current player count is 0. The experience holds a 74% like percentage. Credits are attributed to knightsandsword2, valsa_49, JackTheOfficeWorker, dinoboy5560, and teddyraptor5.

Description (written by the developer; not a statement by this register)

Welcome to train vs car ultimate city. this is city version of make unbelievable moments, crashes and way more Credits: knightsandsword2 making whole game valsa_49 for fixing cars up, and Developer lol JackTheOfficeWorker for wedge truck dinoboy5560&teddyraptor5 for bumper car for more information maybe check our group or something else in future IF THE GAME IS LAGGY PROBABLY CUZ SOMEONE ABUSED CARS... have fun and thx for playing!!!!

Last updated by the developer 14 Jul 2024, 20:21 UTC.

0
playing (measured 10 Aug 2026, 14:38 UTC)
17,246,574
lifetime visits
74%
liked (5,567 👍 / 1,947 👎)
24,511
favourites (1.4 per 1k visits)
11 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
450 R$
Fuse Bomb
250 R$
Articulated bus (LONG)
32 R$
Mini Drivable Train
32 R$
Triple Story Bus
32 R$
Gravity Coil
25 R$
Cheese Burger
25 R$
Pop-IT! tool! yay!
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played My Game!4,026,459 · 100.0% win
You Met Valsa_49 👌 · other664 · 0.00% win
You Met The Owner! · social136 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7413 August 2026 — 74 % liked23 August 2026 — 74 % liked2 September 2026 — 74 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:3574no change
23 Aug 2026, 17:1874no change
13 Aug 2026, 17:0774first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.