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SpikeOutObby

SpikeOutObby

A Roblox experience owned by SpikeOutGames.

ObbyENspike obstacledifficulty chartrage obby

Description (written by the developer; not a statement by this register)

-------------- Welcome to SpikeOutObby, the first SpikeOutGame! -------------- Thank you guys so much for 100k visits! 🔴If you have Roblox Premium then you can access the change speed menu!🔴 Stages: 129 Difficulty: Easy-Medium 🔵Update Log 2.2🔵 --- UPDATE --- 🔴 Retouches 🔴 Bug Fixes 🥅 Goals 🥅 - 250 Thousand Visits on SpikeOutObby - Reach 1000 Members in SpikeOutGames Group Developers - remiel430 - arky79 - Unikita2 - clzie Helper - KhajiitOGOG To support us, join the group or maybe purchase a Gamepass! That’s all folks :) Tags: Tags: Star's Dco, SCDO, Tower Of hell, Impossible, Wall Hop Difficulty Chart Obby, Tower Of Hell, Rage Obby, Mega Fun Obby, Hardest DCO, Difficulty Chart Obby, JTOH, Jupiters, difficulty chart obby, difficulty chart obby

Last updated by the developer 26 Dec 2021, 08:03 UTC.

0
playing (measured 12 Aug 2026, 03:08 UTC)
168,536
lifetime visits
58%
liked (84 👍 / 60 👎)
223
favourites (1.3 per 1k visits)
11 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
180 R$
Magic Carpet
160 R$
RadioGamepass
150 R$
GrappleGun
125 R$
Gravity Coil
90 R$
2x speed
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome121,317 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.