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[💜 NEW CHAMPION 🩵] Legend City

[💜 NEW CHAMPION 🩵] Legend City

A Roblox experience owned by MythicNoLimit.

Tower defenseENtower defensezombie survivalmultiplayer co-op

Description (written by the developer; not a statement by this register)

Challenge waves of zombies and level up with friends. Earn coins and purchase a better tower to defend the base. - Zombies now can stun towers! - Zombies, Towers, and Maps have been redesigned for a fresh experience! - Tower Troops and Zombies are now rebalanced for better gameplay. - Tower icons & upgrade images have been retaken and re-added. - Setting System - New Maps Added - Lobby Revamped - Versus Mode Reworked - Extreme & Survival Mode Revamped - More features Added - New Codes - Bug Fixed New Troops: - Archer Queen - Stormbreaker - Soldier Thumb up the game for more epic features, Join MythicNoLimit group for starting +100 Money

Last updated by the developer 11 Aug 2026, 10:59 UTC.

0
playing (measured 13 Aug 2026, 13:45 UTC)
18,002
lifetime visits
75%
liked (60 👍 / 20 👎)
118
favourites (6.6 per 1k visits)
11 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$
Small donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Halloween 2021 · progression103 · 0.00% win
Triumph Insane Mode · progression49 · 0.00% win
Triumph Normal Mode · progression48 · 0.00% win
30 Level · progression43 · 0.00% win
Gold Legendary 2022 · progression33 · 0.00% win
Triumph Easy Mode33 · 0.00% win
Extreme Mode · progression28 · 0.00% win
Summer 2023 · progression28 · 0.00% win
Triumph Hard Mode · progression27 · 0.00% win
50 Level · progression23 · 0.00% win
Summer2021 · other23 · 0.00% win
Chapter 2 · progression21 · 0.00% win
Sword Master Event · progression19 · 0.00% win
Maze Event 2021 · progression19 · 0.00% win
Spring 2022 · progression16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757675.516 August 2026 — 76 % liked25 October 2026 — 75 % liked16 August 202625 October 2026
2 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 15:4975-1
16 Aug 2026, 15:2276first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.