Zal's Difficulty Chart Obby
A Roblox experience owned by Zalenitte Creations.
ObbyENdifficulty chartparkourtower of hell
Zal's Difficulty Chart Obby is an obby experience created on 2020-11-15. It contains 120 stages, concluding at the catastrophic difficulty level. The experience has recorded 2,240,086 lifetime visits and 5,709 favorites. Currently, 0 players are active. The game holds a 49% like percentage based on user ratings.
Description (written by the developer; not a statement by this register)
● Welcome to Zal’s difficulty chart obby ●Zal’s difficulty chart obby or ZDCO has many difficulties ranging from almost falling asleep, to losing your sanity and wishing you had never played! The further you go in the obby the harder it will get. You are not meant to beat this game, but rather see how far you can get in this difficulty chart obby before stopping. ●PC players have Q/E to spectate, R to reset, and ,/. keys to move the camera. Mobile players have a ui button to reset and mobile shiftlock. ●ZDCO has 120/120 stages currently, ending at catastrophic. ●Almost all building by Zalenitte, with free scripts from others (see in game credits) Official practice place: https://www.roblox.com/games/7813794991/Zals-Difficulty-Chart-Obby-Practice (ignore tags) Zal Zale Dco difficulty chart obby tower of hell impossible parkour difficult hard jtoh jukes wrap wraparound wallhop jump per truss time trial
Last updated by the developer 1 Aug 2024, 07:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 03:47 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 08:32 | 49 | no change |
| 14 Aug 2026, 08:31 | 49 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.