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OBBIT.rbxm

OBBIT.rbxm

A Roblox experience owned by OBBIT.rbxm.

OtherEN

OBBIT.rbxm is an 'other' genre Roblox experience created on November 17, 2020. The asset records 906,325 lifetime visits and 38,013 favorites. Current player count is zero. The like percentage stands at 84 percent. The description contains a rendering error and references a community page.

Description (written by the developer; not a statement by this register)

__:__:__.___ ▶ FAILED TO RENDER - sanitized ID: <error: missing assetid> - Studio COMMUNITY https://www.roblox.com/communities/35587925/OBBIT-rbxm

Last updated by the developer 20 Feb 2025, 20:44 UTC.

0
playing (measured 11 Aug 2026, 01:49 UTC)
906,325
lifetime visits
84%
liked (13,742 👍 / 2,709 👎)
38,006
favourites (41.9 per 1k visits)
17 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:491first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OBBIT MUSEUM PASS
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

OBBIT.png · other474,577 · 53.3% win
DEAD MAN.png · other33,915 · 26.7% win
WHY.png · other11,122 · 0.00% win
STAGE 20.png · progression3,476 · 0.00% win
PRESTIGE.png · progression2,375 · 0.00% win
2ND WIN.png · progression895 · 0.00% win
ATOP THE PILLAR.png · progression774 · 0.00% win
BLANK WALL.png · other640 · 0.00% win
ATOP THE PILLAR2.png · progression437 · 0.00% win
WAS IT WORTH IT.png · other367 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:2384no change
14 Aug 2026, 16:2084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.