[UPDATE!] Soul War!
A Roblox experience owned by Infinite XPerience.
RacingENRPGSkill TreeCombat
Soul War! is a racing experience created on November 17, 2020. The game has accumulated 10,822,359 lifetime visits and 80,077 favorites. It maintains an 80% like percentage. Currently, zero users are playing the experience. Development has concluded, with no further updates planned.
Description (written by the developer; not a statement by this register)
The game has now ended development, meaning no more updates will take place. Thank you all for the support 📜 Complete quests to level up and get stronger. Leveling up grants skill points to unlock new abilities and bonuses on the skill tree. Access inventory in the menu (M) to equip new skills. 🎮 Controls: [M] - Menu [`] - Skill / Accessory Inventory [Double tap W] - Sprint [Q] - Flashtep / Dash [LMB] - Light Attack [RMB] - Heavy Attack [F] - Block [F] + Left Mouse Button - Parry [V] - Primary Transformation [B] - Secondary Transformation [N] - Meditate ⭐ Please consider liking and favoriting the game for more updates, also join the group for future perks! https://www.roblox.com/groups/8357001/Soul-War-MAIN-GROUP#!/about Brought to you by IX Studio!
Last updated by the developer 10 Feb 2025, 02:09 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:20 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 19:50 | 80 | no change |
| 23 Aug 2026, 19:49 | 80 | no change |
| 13 Aug 2026, 19:47 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.