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Moonlight Outbreak

Moonlight Outbreak

A Roblox experience owned by Bloxigogo.

Fighting & PvPENPvPWerewolfFree-roam

Moonlight Outbreak is a fighting-pvp experience created on 2020-11-17. It currently has 10 players. The game has accumulated 6,241,780 lifetime visits, 48,767 favorites, and a 73% like percentage. The description notes the combat is outdated and casual.

Description (written by the developer; not a statement by this register)

>> This game and it's combat is long outdated. The combat is meant for a way-more casual experience and is outdated by standards. This game will not be receiving any large changes unless it is recreated. << Moonlight Outbreak is a casual team free-roam PvP game revolving around the "L.U.P.E.M" virus with the capacity to turn people into Werewolves under certain circumstances. Controls: [Mobile has buttons] Shift - Sprint (Toggle) C - Crouch (Toggle) F - Inspect Item E - Wolf Ability Most assets are owned by us, "Bloxigogo".

Last updated by the developer 15 Jul 2026, 17:56 UTC.

10
playing (measured 10 Aug 2026, 18:03 UTC)
6,241,780
lifetime visits
73%
liked (10,416 👍 / 3,824 👎)
49,368
favourites (7.9 per 1k visits)
17 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0316first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Christmas 2020 · other7,165 · 0.00% win
Three's a Crowd · other3,464 · 0.60% win
The Gem · collection3,236 · 0.20% win
The Flower · collection2,249 · 0.40% win
The Overcharged · other1,391 · 0.00% win
A Spoonful · other1,143 · 0.00% win
Vanity, Pure Vanity · other1,117 · 0.20% win
The Researcher · other1,010 · 0.60% win
The Impervious · other701 · 0.00% win
Lunacy · other498 · 0.00% win
I'll Take Your Entire Stock · other52 · 0.00% win
My Way · other15 · 0.00% win
The Tailor · collection0 · 0.00% win
The Weaponsmith · collection0 · 0.00% win
Carbonated Lifeline · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7313 August 2026 — 73 % liked23 August 2026 — 73 % liked2 September 2026 — 73 % liked12 September 2026 — 73 % liked22 September 2026 — 73 % liked2 October 2026 — 73 % liked12 October 2026 — 73 % liked22 October 2026 — 73 % liked1 November 2026 — 73 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 23:5273no change
22 Oct 2026, 23:5173no change
12 Oct 2026, 23:5073no change
2 Oct 2026, 23:4973no change
22 Sept 2026, 23:4873no change
12 Sept 2026, 23:4773no change
2 Sept 2026, 23:4673no change
23 Aug 2026, 23:4573no change
13 Aug 2026, 23:4573first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

moonlight-outbreak.fandom.com1 active editors · 728 edits
29 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.