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[FIXES]Sonic Generations Project Revival

[FIXES]Sonic Generations Project Revival

A Roblox experience owned by Tails Team Roblox Official.

RacingENSonic the HedgehogRPGAdventure

Sonic Generations Project Revival is a racing experience created on November 17, 2020. The game currently has 38 concurrent players and 1,909,692 lifetime visits. It holds an 80% like percentage and 57,330 favorites. The description notes upcoming features including a hub world, online mode, and additional stages.

Description (written by the developer; not a statement by this register)

SHUTDOWN = UPDATE WARNING: PLEASE USE A BETTER END DEVICE SINCE THIS GAME HAS A BUNCH [lot] OF MESHES. Coming Soon: Hub World PT 2 Generations Opening Cutscene Online Mode More Stages + Longer Cutscenes + Other Stuff Creators And Developers SCRIPTER AND UI: LOLDude UI and Ripping : Sun_Lando Ripping & Lighting Help: 8akitkat Ripping & VFX Help: Drako Emotional Support: Lidiel1234 Welcome To Project Generations! This game is based off of Sonic Generations. The game isn’t done yet and some things will be added whenever we can work on the game. I hope you’ll enjoy it, Have Fun! Controls: F to Stomp Shift to Boost Q and E to Quickstep Hold F to Slide while running R to LightSpeed Dash when near rings Tab to Pause Press R for Super Sonic - 50 Rings Press CTRL to Drift press A to make a left drift and D for a right drift (PS. Some things will later be change possibly new controls, whenever I add some new things I will update the description)

Last updated by the developer 18 Jul 2026, 18:00 UTC.

38
playing (measured 10 Aug 2026, 16:07 UTC)
19,096,928
lifetime visits
80%
liked (14,486 👍 / 3,560 👎)
57,474
favourites (3.0 per 1k visits)
17 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0723first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Super Sonic Style! · other304,857 · 15.8% win
Super Sonic S Rank! · progression65,109 · 3.3% win
Green Hill Act 2 Red Star Rings · collection1,230 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:5280no change
13 Aug 2026, 16:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.