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Science Fiction Obby

Science Fiction Obby

A Roblox experience owned by Tea Studios.

ObbyENobstacle coursespace themework in progress

Description (written by the developer; not a statement by this register)

A work in progress obstacle course, brought to you by Tea Studios! If you could leave a like it would help me out so much! But do not just dislike for no reason. Just PM us the reason why you would want to dislike so we can fix or add the reason! Recent Updates: - New finish area (speed, fly, click teleport and path givers) - New stages (currently 100) - Auto-save on game shutdown (only if current stage is more than saved stage) - Fixed path giver (now replicates onto all clients, but cannot be walked on by them) - Settings menu (toggle path and music toggle) -Less lag and better graphic quality. Upcoming Updates: - More game passes - Character selection - More stages (planning to get to at least 150 stages)

Last updated by the developer 20 Jul 2017, 12:19 UTC.

0
playing (measured 13 Aug 2026, 13:17 UTC)
21,507
lifetime visits
47%
liked (179 👍 / 198 👎)
671
favourites (31.2 per 1k visits)
15 November 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
75 R$
Speed Coil
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other749 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.