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Minerblocks

Minerblocks

A Roblox experience owned by Minerblocks Studios.

Sandbox & buildingENsandboxprivate serverspersistence

Minerblocks is a sandbox-building Roblox experience created on 2020-11-18. The game currently has 107 players online. It has accumulated 77,451,530 lifetime visits and 816,025 favorites. The title holds an 87% like percentage.

Description (written by the developer; not a statement by this register)

💾 Your world and chests save in free private servers!

Last updated by the developer 18 Jun 2026, 16:54 UTC.

66
playing (measured 21 Aug 2026, 20:54 UTC)
77,543,766
lifetime visits
87%
liked (81,705 👍 / 11,804 👎)
820,169
favourites (10.6 per 1k visits)
18 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

661028410 August 2026 — 102 players21 August 2026 — 66 players10 August 202621 August 2026
2 measurements spanning 11 days, net -36. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–107 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5466-36
10 Aug 2026, 14:21102first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[BEST] ORE X-RAY
1,999 R$
[PERMANENT] Overlord Tools
1,199 R$
MVP RANK
1,000 R$
[PERMANENT] Diamond Tools
800 R$
VIP+ RANK
500 R$
[PERMANENT] Iron Tools
350 R$
Galaxy Cape
299 R$
VIP RANK
250 R$
[PERMANENT] Gold Tools
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome14,636,019 · 34.1% win
Benchmarking! · other1,147,666 · 14.0% win
10,000 Minutes! · progression157 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8721 August 2026 — 87 % liked23 August 2026 — 87 % liked2 September 2026 — 87 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3687no change
23 Aug 2026, 13:3387no change
21 Aug 2026, 20:5487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.