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ZeroScope | BETA

ZeroScope | BETA

A Roblox experience owned by Westron UGC.

ShooterENFree For AllCompetitiveTournaments

Description (written by the developer; not a statement by this register)

SHUTDOWN = Update! ZeroScope is a fast-paced and competitive Free For All (FFA) FPS game. Each match lasts 10 minutes, where players fight individually to secure their place on the leaderboard. At the end of the match, the top 3 players are declared the winners. The game focuses on skill-based gameplay, rewarding quick reflexes, map awareness, and precise gunplay. With short, action-packed matches, every round delivers constant intensity and competitive excitement. In addition, ZeroScope hosts rewarded tournaments through its Community Server, giving players the opportunity to compete against others, prove their skills, and earn exclusive rewards. 5 Players must needed to save data

Last updated by the developer 11 Aug 2026, 09:35 UTC.

0
playing (measured 13 Aug 2026, 04:16 UTC)
900
lifetime visits
100%
liked (32 👍 / 0 👎)
25
favourites (27.8 per 1k visits)
16 November 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 04:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x XP
499 R$
VIP
299 R$
Hello Kitty Skin Pack [SALE]
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BETA PLAYER · welcome184 · 0.00% win
Starter Collector · collection7 · 0.00% win
Beginner Collector · collection3 · 0.00% win
Godly Collector · collection2 · 0.00% win
Legendary Collector · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10020 August 2026 — 100 % liked9 September 2026 — 100 % liked19 September 2026 — 100 % liked20 August 202619 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 05:17100no change
9 Sept 2026, 05:08100no change
20 Aug 2026, 01:50100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.