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Two Towers

Two Towers

A Roblox experience owned by Whicp Studios.

ShooterENdeathmatchteam_vs_ffafps_shooter

Two Towers is a shooter experience created on 2020-11-19. It has 1,379,767 lifetime visits and 17,669 favorites. The game holds an 85% like percentage. Currently, zero users are playing. The description highlights deathmatch modes and over 35 guns.

Description (written by the developer; not a statement by this register)

Fun Deathmach game, with two modes: FFA and Team DM. In Team DM two teams compete and try to stay on opposing team zone as long as possible. The team with more score wins!🤠 In FFA mode everyone is your enemy. Dive in and unlock unique guns with awesome effects! Earn a lot of coins by staying on enemy zone or killing opponents! Climb in the leaderboard and become the best player! 🔫 Lots of guns (35+ guns such as Plasma ray gun, Rocket Launcher, Ak-47, Sniper and etc.)! 🔧 Tons of special tools such as teleporter or head enlargement gun! 😲 Lots of amazing maps! 💀 Quick paced deathmatch! Don't forget to HIT LIKE if you enjoyed the game 👍 🔔 Follow for game updates! 🔔

Last updated by the developer 9 Sept 2024, 07:15 UTC.

0
playing (measured 10 Aug 2026, 20:37 UTC)
1,379,767
lifetime visits
85%
liked (11,349 👍 / 2,074 👎)
17,668
favourites (12.8 per 1k visits)
19 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

XP and Coins Boost
500 R$
Double Jump
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Death · progression372,448 · 0.00% win
First Kill · other279,283 · 0.00% win
I'm on Fire · other114,503 · 0.00% win
Seize their stuff · other50,685 · 0.00% win
100 Eliminations · progression10,481 · 0.00% win
100 Deaths · progression8,205 · 0.00% win
1k Supplies · collection4,266 · 0.00% win
5k Supplies · collection274 · 0.00% win
1000! · other176 · 0.00% win
1000... · other67 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:0185no change
14 Aug 2026, 13:0085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.