Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🌊TSUNAMI DISASTERS

🌊TSUNAMI DISASTERS

A Roblox experience owned by Colorfuel Studios.

SimulatorENsurvivalnatural disasterisland

🌊TSUNAMI DISASTERS is a simulator experience created on 2020-11-20. The game has accumulated 14,560,350 lifetime visits and 21,847 favorites. It maintains a 67% like percentage. Currently, zero users are playing. The description notes twenty maps are available and mentions an update goal at 10,000 likes.

Description (written by the developer; not a statement by this register)

👍 NEXT UPDATE AT 10,000 LIKES! 🌊 Current Maps: 20 🏝️ Welcome to Tsunami Disasters! You wake up on an island in the middle of the ocean, you suddenly see a gigantic Tsunami heading towards your direction.. Seek immediate shelter to survive!

Last updated by the developer 28 Feb 2026, 02:23 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
14,560,350
lifetime visits
67%
liked (5,982 👍 / 3,001 👎)
21,840
favourites (1.5 per 1k visits)
20 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🌀Portal Gun
499 R$
☁️Flying Cloud
299 R$
✨2x Coins
199 R$
☄️Gravity Coil
120 R$
💨Speed Coil
120 R$
👑VIP
100 R$
☘️Healing Orb
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

5 Survivals · progression2,813,283 · 29.3% win
25 Survivals · progression491,788 · 0.00% win
50 Survivals · progression170,445 · 0.00% win
100 Survivals · progression51,283 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6713 August 2026 — 67 % liked23 August 2026 — 67 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:0267no change
13 Aug 2026, 18:0067first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.