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[FREE]Admin Tycoon 2 Player

[FREE]Admin Tycoon 2 Player

A Roblox experience owned by CYARQS Tycoons.

TycoonENtycoonteam-based2-player

[FREE]Admin Tycoon 2 Player is a tycoon experience created on 2020-11-21. The game records 2,669,177 lifetime visits and 6,330 favorites. Currently, zero users are playing. The title holds a 72% like percentage. Teams operate in separate areas to complete territories and compete for the best tycoon status.

Description (written by the developer; not a statement by this register)

💡 Each team has separate areas. Teams work to be the best tycoon. Teams can fight between each other. The team that completes its territory becomes the best tycoon. 🔑Do not forget to join the group: https://www.roblox.com/groups/8391334 ⭐️ The person joining the group will have the following privileges; 💰 +5K Cash 🩸 +50 Health 🌝 Don't forget to Like and Favorite! 💥 Thanks For Playing 2 Player Admin Tycoon

Last updated by the developer 11 Aug 2022, 20:11 UTC.

0
playing (measured 10 Aug 2026, 14:22 UTC)
2,669,177
lifetime visits
72%
liked (791 👍 / 303 👎)
6,330
favourites (2.4 per 1k visits)
21 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[%50 SALE]Unlimited Cash
3,999 R$
[%75 SALE]Admin
2,999 R$
[%50 SALE] X2 CASH
399 R$
God Pack
119 R$
Fly Pack
79 R$
Super Mega Dropper
79 R$
Mega Dropper
49 R$
Electricity Pack
39 R$
AUTO COLLECTOR
39 R$
Extra Dropper
24 R$
Fun Pack
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome86,906 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:5272no change
14 Aug 2026, 06:5172first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.