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Hero's World 💥

Hero's World 💥

A Roblox experience owned by Venture - Studios.

AdventureENanimeopen worldcombat

Hero's World 💥 is an adventure experience created on 2020-11-21. It has recorded 3,845,682 lifetime visits and 60,694 favorites. The title holds an 81% like percentage. Currently, zero users are playing. The game features open-world combat mechanics inspired by One Punch Man, allowing players to level up and unlock gear through quests.

Description (written by the developer; not a statement by this register)

🚨 This game is currently in an early development test phase. Please be mindful and forgiving of any bugs and do report any issues you encounter. This is an open world adventure hero game inspired by the anime "One Punch Man" where you fight villains and heroes while you level up with quests and unlock new gear and powers! [CURRENT CODES] = "CASH!" "BACK!" 🎮CONTROLS: LMB: Basic Attack/Use Selected Attack RMB: Heavy Attack (must have basic combat selected) F: Block Q + Direction: Dash M: Menu Shift: Shift lock Sprint: Left Ctrl NPC Spotter: Left Alt join the community for more info 👑 Premium members get +5 minutes of 2x EXP every time they purchase a 2x EXP product. 🔔 NEW CODE EVERY GOAL 🔔 DOUBLE-XP GIFT ⚔️⚔️JOIN THIS GROUP FOR PERKS⚔️⚔️ https://www.roblox.com/groups/8396614/Venture-Studios#!/about 🔴 SHUTDOWN = UPDATE/BUG FIXES

Last updated by the developer 1 Mar 2026, 21:04 UTC.

0
playing (measured 10 Aug 2026, 15:06 UTC)
3,845,682
lifetime visits
81%
liked (24,694 👍 / 5,611 👎)
60,679
favourites (15.8 per 1k visits)
21 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Spins
6,999 R$
Briefcase Tracker
699 R$
2x Boss Drop Chance
499 R$
x2 Cash
399 R$
Instant Roll
199 R$
donations
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,057,787 · 0.00% win
Tester · other56 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 81 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:4581no change
24 Aug 2026, 03:3881no change
14 Aug 2026, 03:3781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.