Hero's World 💥
A Roblox experience owned by Venture - Studios.
AdventureENanimeopen worldcombat
Hero's World 💥 is an adventure experience created on 2020-11-21. It has recorded 3,845,682 lifetime visits and 60,694 favorites. The title holds an 81% like percentage. Currently, zero users are playing. The game features open-world combat mechanics inspired by One Punch Man, allowing players to level up and unlock gear through quests.
Description (written by the developer; not a statement by this register)
🚨 This game is currently in an early development test phase. Please be mindful and forgiving of any bugs and do report any issues you encounter. This is an open world adventure hero game inspired by the anime "One Punch Man" where you fight villains and heroes while you level up with quests and unlock new gear and powers! [CURRENT CODES] = "CASH!" "BACK!" 🎮CONTROLS: LMB: Basic Attack/Use Selected Attack RMB: Heavy Attack (must have basic combat selected) F: Block Q + Direction: Dash M: Menu Shift: Shift lock Sprint: Left Ctrl NPC Spotter: Left Alt join the community for more info 👑 Premium members get +5 minutes of 2x EXP every time they purchase a 2x EXP product. 🔔 NEW CODE EVERY GOAL 🔔 DOUBLE-XP GIFT ⚔️⚔️JOIN THIS GROUP FOR PERKS⚔️⚔️ https://www.roblox.com/groups/8396614/Venture-Studios#!/about 🔴 SHUTDOWN = UPDATE/BUG FIXES
Last updated by the developer 1 Mar 2026, 21:04 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 03:45 | 81 | no change |
| 24 Aug 2026, 03:38 | 81 | no change |
| 14 Aug 2026, 03:37 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.