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Alchemy Online (Anime)

Alchemy Online (Anime)

A Roblox experience owned by Brazen Studios.

RacingENanimesurvivalpvp

Alchemy Online (Anime) is a Roblox experience in the racing genre, created on November 22, 2020. The game has accumulated 2,135,344 lifetime visits and 52,794 favorites. It currently has 0 players online and maintains a 79% like percentage. The description indicates hardcore survival gameplay based on Full Metal Alchemist, though the listed genre is racing.

Description (written by the developer; not a statement by this register)

👍 LIKE GOAL TO NEW CODE: 20K 👍 CODE FOR 10K: "Reroll2" rerolls your alchemy and race for free ⚔️ALCHEMY ONLINE⚔️ Welcome to Alchemy Online. This is a hardcore survival-based game with quests based on the anime Full Metal Alchemist. Talk to NPCs to get new alchemy and Races. Use magic, learn elements, and explore! Fight your way to the top! Raid and pvp modes coming soon! Supported Devices: 💻PC 📲Mobile 📝Information: -https://devforum.roblox.com/t/alchemy-online-alchemy-rarities -https://devforum.roblox.com/t/alchemy-online-race-rarities 🎮Controls: -Casting Alchemy - T (Tool Equipped) (Can Be Held) -Drawing Circles - R -Sprint - 2X W -Dashes - Q while holding W, A, S, or D -Block - F -Study - M -Carry - V -Grip - B 🐦Follow the developers: @HavocRuined @DataDevRBLX 🚨JOIN THE GROUPS FOR PERKS🚨 https://www.roblox.com/groups/3136135/Riperino-Studios#!/about https://www.roblox.com/groups/5102061/DDBP-Community#!/about

Last updated by the developer 24 Jul 2022, 04:52 UTC.

0
playing (measured 10 Aug 2026, 15:07 UTC)
2,135,344
lifetime visits
79%
liked (17,306 👍 / 4,614 👎)
52,787
favourites (24.7 per 1k visits)
22 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X EXP
299 R$
2x Chalk
299 R$
Mustangs Gloves
249 R$
Faster Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome602,789 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:4879no change
24 Aug 2026, 08:5479no change
14 Aug 2026, 08:5279first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.