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Hollow Heavens [LEGACY][BROKEN]

Hollow Heavens [LEGACY][BROKEN]

A Roblox experience owned by HH:R Community.

OtherENlegacy versionbroken state

Description (written by the developer; not a statement by this register)

This is the old version of Hollow Heavens. Play Hollow Heavens 2: https://www.roblox.com/games/8194363526/

Last updated by the developer 22 Nov 2025, 06:29 UTC.

0
playing (measured 11 Aug 2026, 06:51 UTC)
65,810
lifetime visits
94%
liked (1,115 👍 / 65 👎)
2,733
favourites (41.5 per 1k visits)
22 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate a ton!
1,000 R$
Donate alot
500 R$
VIP
250 R$
Donate some more
100 R$
Meme hat pack
69 R$
Donate some
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha tester · other9,256 · 0.00% win
Beta tester · other4,308 · 0.00% win
i survived 2021 and all i got was this dumb badge · other1,990 · 0.00% win
Halloween 2021 · other1,551 · 0.00% win
Chapter one complete · progression1,540 · 0.00% win
Chapter two complete · progression1,020 · 0.00% win
Chapter three complete · progression677 · 0.00% win
Hard mode? Check. · progression317 · 0.00% win
Anime cosplayer · other304 · 0.00% win
Defeat Bad Pumpkin boss · progression184 · 0.00% win
Human cosplayer · other171 · 0.00% win
I survived 2020 and all I got was this dumb badge · other82 · 0.00% win
RUNZY · other81 · 0.00% win
CARSONIAN THE 3RD · other16 · 0.00% win
you monster · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.