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EXperimental Strike

EXperimental Strike

A Roblox experience owned by experimenting (real).

ShooterENFPSCritical StrikeLegacy Mechanics

Description (written by the developer; not a statement by this register)

EXperimental Strike is a game based on the Critical Strike ROBLOX series of games. The game utilizes legacy mechanics such as universal passives, CRITICAL ultimate attacks, fast-falling, and more. The game has (almost) every class for every playstyle, whether you want to go full on aggressive or control the match at your will. While the game has a lot of mechanics and a modest skill ceiling for some classes, the game is not unmanageable for beginners. Game is completely discontinued, as the platform continues to become worse and worse. This game is not here to compete. It is just here to create something funny.

Last updated by the developer 12 Jun 2026, 13:15 UTC.

0
playing (measured 30 Aug 2026, 20:19 UTC)
119,601
lifetime visits
85%
liked (534 👍 / 97 👎)
1,165
favourites (9.7 per 1k visits)
23 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 20:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Simple Amateur.. · progression364 · 0.00% win
First Rodeo · progression177 · 0.00% win
Lucky Rookie · progression111 · 0.00% win
Middle Class Citizen · progression36 · 0.00% win
The Good, the Bad, and the CRITICAL · progression23 · 0.00% win
Min Maxer · progression18 · 0.00% win
Were It so Easy · progression5 · 0.00% win
I'm My Own Master Now · progression3 · 0.00% win
Seasoned Veteran · progression3 · 0.00% win
A · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.