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[Coming Soon!] Mini-Ships

[Coming Soon!] Mini-Ships

A Roblox experience owned by Tiny-Ships Franchise.

SimulatorENship simulatorsailingsocial roleplay

Mini-Ships is a simulator experience created on November 23, 2020. The game currently has 49 concurrent players and 7,677,515 lifetime visits. It holds a 79% like percentage and 14,811 favorites.

Description (written by the developer; not a statement by this register)

MASSIVE UPDATE COMING SOON! COMPLETELY REBUILT GAME AND FUNCTIONS!!! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 👋 𝗔𝗕𝗢𝗨𝗧: Mini-Ships is a creative, innovative ship-sailing simulator that puts you at the helm. From dropping off passengers at the many ports around the world or cruising by a gorgeous city skyline, to replaying your favorite sinking and forming convoys with your friends - Mini-Ships will let you do that and more, providing a realistic and fun experience for all shipping geeks to enjoy. Take advantage of our high-quality ship models, each crafted with a love and attention to history and set sail across the seas! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 𝗥𝗨𝗟𝗘𝗦: 🛑 No Trolling 🛑 Listen to Admins ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

Last updated by the developer 4 Jun 2026, 18:29 UTC.

49
playing (measured 10 Aug 2026, 15:53 UTC)
7,677,515
lifetime visits
79%
liked (4,538 👍 / 1,225 👎)
16,320
favourites (2.1 per 1k visits)
23 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:5330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Game tester! · other113,781 · 0.00% win
Principality of Sealand · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7913 August 2026 — 79 % liked23 August 2026 — 79 % liked2 September 2026 — 79 % liked12 September 2026 — 79 % liked22 September 2026 — 79 % liked2 October 2026 — 79 % liked12 October 2026 — 79 % liked22 October 2026 — 79 % liked1 November 2026 — 79 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 22:2179no change
22 Oct 2026, 22:2079no change
12 Oct 2026, 22:1979no change
2 Oct 2026, 22:1879no change
22 Sept 2026, 22:1879no change
12 Sept 2026, 22:1779no change
2 Sept 2026, 22:1779no change
23 Aug 2026, 22:1679no change
13 Aug 2026, 22:1579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.