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[🔥New Skill] Among Us: Hide And Seek🚀

[🔥New Skill] Among Us: Hide And Seek🚀

A Roblox experience owned by luandun games fans.

Social & hangoutENAmong UsHide and SeekSocial Deduction

[🔥New Skill] Among Us: Hide And Seek🚀 is a social-hangout experience created on 2020-11-24. The game records 76,127,563 lifetime visits and 115,640 favorites. Currently, five users are playing. The title holds a 66% like percentage. The description outlines Hide and Seek mode rules involving impostors and innocents completing tasks.

Description (written by the developer; not a statement by this register)

🎉Code "2KLIKES" and "5KLIKES" for Free Gift🎉 🚀 Hide and Seek Mode Rules🚀 Hide and Seek Mode Rules: 1 or 2 Impostor each round and everybody knows who he/she is. Innocent got time to run away from impostor at the beginning. No found body report, No emergency meeting. Impostor and Innocent can turn on/off light to hide or seek. Impostor Win: Kill all Innocents Innocent Win: All innocent complete tasks or time's up If you are a ghost, also can help to complete the tasks. Control: Impostor Use "E" or "R1"(Console) to kill 🔧 This game is in BETA joins the communications server to stay updated and report bugs. 👍 Leave a thumbs up if you enjoy it, we are providing more content and updates for you. ☁️ Inspired by Among Us and Hide And Seek.

Last updated by the developer 4 Mar 2026, 04:32 UTC.

5
playing (measured 10 Aug 2026, 14:52 UTC)
76,127,563
lifetime visits
66%
liked (19,584 👍 / 10,292 👎)
115,703
favourites (1.5 per 1k visits)
24 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:525first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Fresh Innocent · other27,896,161 · 100.0% win
First Play · welcome21,006,519 · 90.3% win
Innocent Win · other15,747,622 · 52.2% win
Fresh Impostor · other8,100,425 · 39.1% win
Task Master · other4,317,184 · 25.8% win
Impostor Win · progression3,463,640 · 26.9% win
First Hat · collection3,208,770 · 12.8% win
Light Off · other2,594,653 · 17.6% win
Light On · other2,283,041 · 9.4% win
Map Master · progression1,052,299 · 0.60% win
Impostor Triple · other13,262 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6623 August 2026 — 66 % liked2 September 2026 — 66 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3666no change
23 Aug 2026, 13:3466first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.