[🔥New Skill] Among Us: Hide And Seek🚀
A Roblox experience owned by luandun games fans.
Social & hangoutENAmong UsHide and SeekSocial Deduction
[🔥New Skill] Among Us: Hide And Seek🚀 is a social-hangout experience created on 2020-11-24. The game records 76,127,563 lifetime visits and 115,640 favorites. Currently, five users are playing. The title holds a 66% like percentage. The description outlines Hide and Seek mode rules involving impostors and innocents completing tasks.
Description (written by the developer; not a statement by this register)
🎉Code "2KLIKES" and "5KLIKES" for Free Gift🎉 🚀 Hide and Seek Mode Rules🚀 Hide and Seek Mode Rules: 1 or 2 Impostor each round and everybody knows who he/she is. Innocent got time to run away from impostor at the beginning. No found body report, No emergency meeting. Impostor and Innocent can turn on/off light to hide or seek. Impostor Win: Kill all Innocents Innocent Win: All innocent complete tasks or time's up If you are a ghost, also can help to complete the tasks. Control: Impostor Use "E" or "R1"(Console) to kill 🔧 This game is in BETA joins the communications server to stay updated and report bugs. 👍 Leave a thumbs up if you enjoy it, we are providing more content and updates for you. ☁️ Inspired by Among Us and Hide And Seek.
Last updated by the developer 4 Mar 2026, 04:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:52 | 5 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 1 Nov 2026, 13:52 | 66 | no change |
| 22 Oct 2026, 13:51 | 66 | no change |
| 12 Oct 2026, 13:50 | 66 | no change |
| 2 Oct 2026, 13:49 | 66 | no change |
| 22 Sept 2026, 13:48 | 66 | no change |
| 12 Sept 2026, 13:45 | 66 | no change |
| 2 Sept 2026, 13:36 | 66 | no change |
| 23 Aug 2026, 13:34 | 66 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.