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[🔥New Skill] Among Us: Hide And Seek🚀

[🔥New Skill] Among Us: Hide And Seek🚀

A Roblox experience owned by luandun games fans.

Social & hangoutENAmong UsHide and SeekSocial Deduction

[🔥New Skill] Among Us: Hide And Seek🚀 is a social-hangout experience created on 2020-11-24. The game records 76,127,563 lifetime visits and 115,640 favorites. Currently, five users are playing. The title holds a 66% like percentage. The description outlines Hide and Seek mode rules involving impostors and innocents completing tasks.

Description (written by the developer; not a statement by this register)

🎉Code "2KLIKES" and "5KLIKES" for Free Gift🎉 🚀 Hide and Seek Mode Rules🚀 Hide and Seek Mode Rules: 1 or 2 Impostor each round and everybody knows who he/she is. Innocent got time to run away from impostor at the beginning. No found body report, No emergency meeting. Impostor and Innocent can turn on/off light to hide or seek. Impostor Win: Kill all Innocents Innocent Win: All innocent complete tasks or time's up If you are a ghost, also can help to complete the tasks. Control: Impostor Use "E" or "R1"(Console) to kill 🔧 This game is in BETA joins the communications server to stay updated and report bugs. 👍 Leave a thumbs up if you enjoy it, we are providing more content and updates for you. ☁️ Inspired by Among Us and Hide And Seek.

Last updated by the developer 4 Mar 2026, 04:32 UTC.

5
playing (measured 10 Aug 2026, 14:52 UTC)
76,127,563
lifetime visits
66%
liked (19,632 👍 / 10,297 👎)
115,867
favourites (1.5 per 1k visits)
24 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:525first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Fresh Innocent · other27,910,992 · 100.0% win
First Play · welcome21,017,077 · 100.0% win
Innocent Win · other15,753,663 · 75.1% win
Fresh Impostor · other8,105,516 · 38.8% win
Task Master · other4,320,030 · 32.0% win
Impostor Win · progression3,466,803 · 23.8% win
First Hat · collection3,210,560 · 16.5% win
Light Off · other2,596,461 · 15.2% win
Light On · other2,284,501 · 15.7% win
Map Master · progression1,052,694 · 3.5% win
Impostor Triple · other13,265 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6623 August 2026 — 66 % liked2 September 2026 — 66 % liked12 September 2026 — 66 % liked22 September 2026 — 66 % liked2 October 2026 — 66 % liked12 October 2026 — 66 % liked22 October 2026 — 66 % liked1 November 2026 — 66 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 13:5266no change
22 Oct 2026, 13:5166no change
12 Oct 2026, 13:5066no change
2 Oct 2026, 13:4966no change
22 Sept 2026, 13:4866no change
12 Sept 2026, 13:4566no change
2 Sept 2026, 13:3666no change
23 Aug 2026, 13:3466first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.