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Gladius Ligatus (BETA)

Gladius Ligatus (BETA)

A Roblox experience owned by Sword Lite.

Fighting & PvPENarenasword fightingmultiplayer

Description (written by the developer; not a statement by this register)

certified not pay to win fight other players in a simple arena based on sword fights on the heights (very cliche)... not specific to any era, as all the guis are from different times of roblox Supported devices: PC, Mobile, Console (allegedly) {Update 1.0.3} - fixed the extremely loud music that makes ears bleed - added a giant floating roblox symbol for the cool look - fixed leaderboard issues (again) - fixed doris respawning problem have fun playing the game !!!!

Last updated by the developer 18 Jul 2026, 07:32 UTC.

0
playing (measured 24 Aug 2026, 08:16 UTC)
271
lifetime visits
100%
liked (2 👍 / 0 👎)
2
favourites (7.4 per 1k visits)
24 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 08:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
50 R$
Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you killed doris dude · other7 · 0.00% win
10 kills · progression5 · 0.00% win
you met the owner · social4 · 0.00% win
50 kills · progression4 · 0.00% win
you monster · other3 · 0.00% win
Beta Tester! · other0 · 0.00% win
1,000 Kills · progression0 · 0.00% win
100 Kills · progression0 · 0.00% win
500 Kills · progression0 · 0.00% win
100,000 KILLS · progression0 · 0.00% win
10,000 Kills · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.