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Build a Base or Die

Build a Base or Die

A Roblox experience owned by Axelius.

SurvivalENsurvivalbase-buildingdisaster

Description (written by the developer; not a statement by this register)

🌪️💥Welcome to Build a Base or Die!💥🌪️ 🚨Build a fortress to survive epic disasters🚨 🌊🌋Face off against 30+ disasters, including tsunamis, meteor showers & alien invasions!👽⚡️ 🏆Earn coins by fighting monsters and surviving disasters!💰🎖️ 👥Build with friends or go solo to prove your skills 🔥 👍Like & favorite the game if you enjoy it! 👍 🔊 Voice Chat enabled! 🚨Game updates frequently to fix bugs and add new content :)🚨

Last updated by the developer 5 Jul 2026, 08:16 UTC.

0
playing (measured 10 Aug 2026, 17:30 UTC)
101,935
lifetime visits
69%
liked (59 👍 / 27 👎)
1,513
favourites (14.8 per 1k visits)
24 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starter Pack
499 R$
Flame Thrower
399 R$
Godly Scythe
399 R$
Double Coins
399 R$
Double Health
399 R$
Higher Build Limit
249 R$
Bigger Plot
199 R$
Advanced Paint Tool
199 R$
Higher NPC Limit
199 R$
Hold To Place
199 R$
10x Extra Save Slots
199 R$
VIP
199 R$
Double Vote Power
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survived 1 Disaster · progression5,422 · 0.00% win
Survived 10 Disasters · progression1,966 · 0.00% win
Survived 50 Disasters · progression381 · 0.00% win
Survived 100 Disasters · progression138 · 0.00% win
Survived 500 Disasters · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.