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[VOICE] Jack's Story (Bully Story)

[VOICE] Jack's Story (Bully Story)

A Roblox experience owned by Jari Kijkers.

RoleplayENbullying narrativeschool settingstory-driven

Description (written by the developer; not a statement by this register)

Jack's Story (Bully Story) Jack / Bacon Hair Is Being Bullied 😥 Group link: https://www.roblox.com/groups/8422243/Jari-Kijkers#!/about 🌟--------------------Latest Update--------------------🌟 +Bugs fixed +Vip got stronger items +Map Changes ---------------------------------------------------------- --If You Like The Story Please Give It a Like And Favorite 👍🌟 --I Worked On The Story For a Long Time 🌟All GamePasses Are Permanent🌟 Tags: bully story, jack's story, bully, story, bacon hair story, school story, school, bacon, hair, bacon hair, update, new update, jack, tom, friends, don't bully, blob, power, blob power, deblophaai, group, bacon hair obby, obby, tablet, computer, laptop, pc, phone, game, like, best, sad story, sad bacon, fight, good obby, fun, roblox studio, hangout

Last updated by the developer 11 Aug 2023, 20:02 UTC.

0
playing (measured 11 Aug 2026, 09:46 UTC)
65,846
lifetime visits
80%
liked (214 👍 / 55 👎)
379
favourites (5.8 per 1k visits)
25 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WINNER!! · progression6,992 · 0.00% win
Play 10 minutes · other6,660 · 0.00% win
Meet the owner · other450 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.