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[x999,999,999 Clicks] Ultra Clicker 2!

[x999,999,999 Clicks] Ultra Clicker 2!

A Roblox experience owned by Gamings Legend.

Clicker & idleENclickerpet collectioncode redemption

Created in 2020, [x999,999,999 Clicks] Ultra Clicker 2! is a clicker idle experience on Roblox with over 10.3 million lifetime visits. It records a like rating of 65%, 19,536 favourites.

Description (written by the developer; not a statement by this register)

🔥 Welcome to Ultra Clicker 2!! 🔥 🖱️ x999,999,999 CLICKS EVENT / 🍀 X3 LUCK EVENT 🔥 USE CODE "PROTOTYPE" FOR A FREE OP PET and x2 LUCK! ✨ USE CODE "BRAINROT" FOR A FREE OP PET! ⚡ Join Our Group "Gamings Legend" For In-Game Perks! 🥚 Free Auto Hatching 💎 Group Every Hour Rewards 🌟 Exclusive Code Pet 🐛 Join our server to report a bug! Produced by RedDev

Last updated by the developer 9 Aug 2026, 20:56 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
10,356,531
lifetime visits
65%
liked (6,496 👍 / 3,542 👎)
19,525
favourites (1.9 per 1k visits)
25 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple Egg Open
99 R$
x2 Clicks
99 R$
Mega Luck
99 R$
+5 Pet Equip
99 R$
Auto-Open Egg
79 R$
Super Luck
49 R$
+100 Pet Storage
49 R$
Auto-Clicks (Very Fast)
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome5,437,890 · 0.00% win
First Adventure · welcome1,824,342 · 100.0% win
Meet The Dev · other3,381 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6513 August 2026 — 65 % liked23 August 2026 — 65 % liked12 September 2026 — 65 % liked22 September 2026 — 65 % liked2 October 2026 — 65 % liked22 October 2026 — 65 % liked13 August 202622 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:1665no change
2 Oct 2026, 20:0865no change
22 Sept 2026, 20:0765no change
12 Sept 2026, 20:0665no change
23 Aug 2026, 20:0465no change
13 Aug 2026, 20:0465first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.