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Spark It

Spark It

A Roblox experience owned by Otter Space.

AdventureENsingle-playerchallengearcade

Description (written by the developer; not a statement by this register)

Spark It! A brand new single player challenge game. Break boundaries and set yourself free. If you like it, let me know. I've got plans for a new playmode on the way! If you enjoy this game, be sure to check out the gamepass Store.

Last updated by the developer 17 Dec 2016, 20:37 UTC.

0
playing (measured 10 Aug 2026, 15:21 UTC)
24,632
lifetime visits
78%
liked (591 👍 / 168 👎)
1,021
favourites (41.5 per 1k visits)
20 November 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Spark Donation
1,000 R$
Alpha Player
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7816 August 2026 — 78 % liked25 September 2026 — 78 % liked5 October 2026 — 78 % liked16 August 20265 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 08:2078no change
25 Sept 2026, 08:1978no change
16 Aug 2026, 06:3878first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.