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[UACF] Warm-Up Complex

[UACF] Warm-Up Complex

A Roblox experience owned by United Allstar Cheerleading Federation..

RoleplayENcheerleadingstunt practicesimulation

[UACF] Warm-Up Complex is a Roblox experience created on November 28, 2020. It has accumulated 1,356,004 lifetime visits and 4,483 favorites. The experience holds a 74% like percentage. Currently, zero users are playing. The genre field is null. The description indicates the game involves stunt and tumbling activities within a gym setting.

Description (written by the developer; not a statement by this register)

Welcome to the UACF Warm-Up Complex! ✨Don't forget to like and favorite! ✨ Here in the main gym you can stunt, tumble, and much more! ------------------------------------------------------------------------- UACF is the largest cheerleading federation that unites all cheerleaders by hosting monthly competitions and seasonal events! ------------------------------------------------------------------------- Group link: https://www.roblox.com/groups/8420007/United-Allstar-Cheerleading-Federation#!/store ✨ Thank you for supporting UACF! ✨

Last updated by the developer 29 Jul 2026, 02:46 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
1,356,004
lifetime visits
74%
liked (920 👍 / 321 👎)
4,477
favourites (3.3 per 1k visits)
28 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Met Moni! · other241 · 0.00% win
You Met Nora! · other83 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked13 October 2026 — 74 % liked14 August 202613 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 15:4874no change
14 Aug 2026, 13:0574first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.