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Anime Weapons Test! [Alpha]

Anime Weapons Test! [Alpha]

A Roblox experience owned by ABU Productions.

SimulatorENanimeweapon testingalpha

Description (written by the developer; not a statement by this register)

🎊[FREE 5,555 TOPAZ ON 5,000 LIKES]🎊 Use code: slow_revamp for free 4,444 Topaz! Use code: XBOX_WOO for 1,444 Topaz! ⭐️Revamp coming soon stay tuned!⭐️ UPDATE 3.2 [0.76v]: *2 new abilities *New character *(XBOX SUPPORT) *Better hitboxes & barriers *PRESS [E] TO QUICK SWITCH BETWEEN WEAPONS (only on PC) *You can disable UI through the settings Join our communication server to suggest what is the next Anime\Series you want to be in the game & also for some leaks! The game is still (Alpha) so you might face a few bugs, make sure to report them! And thank you for the support everyone (Second Founder of KAT)

Last updated by the developer 11 Jul 2023, 20:14 UTC.

0
playing (measured 11 Aug 2026, 06:08 UTC)
473,692
lifetime visits
80%
liked (4,274 👍 / 1,050 👎)
7,502
favourites (15.8 per 1k visits)
28 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RAYGUN! [LIMITED]
950 R$
Alpha Pack
255 R$
Kill Effect Transfer!
185 R$
X2 Earnings!
150 R$
VIP!
150 R$
Boombox!!
125 R$
The Drip!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Oh, did you actually get up there? · progression927 · 0.00% win
Ribcage! · other758 · 0.00% win
You found the funny dagger · collection115 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 October 2026 — 80 % liked14 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:1980no change
14 Aug 2026, 21:3680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.