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Zenkai Origins

Zenkai Origins

A Roblox experience owned by Popo Studios.

Fighting & PvPENanimefightingdragon ball

Zenkai Origins is a fighting-pvp experience created on 2020-11-28. The game has recorded 5,566,221 lifetime visits and 125,521 favorites. It maintains a 91% like percentage. Currently, zero users are playing. The experience features level caps at 100 and 200, with controls including menu access, blocking, ki blasts, and transformations.

Description (written by the developer; not a statement by this register)

[Soft Cap : Level 100] [Level Cap : 200] Controls: (Can be found in-game, in the Help/Info category) M - Menu F - Block E - Ki Blast Q - Dodge/Step Vanish G - Transform 1 H - Transform 2 Shift + W W - Super Speed Fly Shift/Ctrl - Fly Up/Fly Down ALT - Toggle Shift Lock V - Hide/Unhide Quest Gui Developed By: Zeklar (Scripter) ,Superstephon (Builder) ,TBGlitch (Animator)

Last updated by the developer 6 Aug 2026, 15:55 UTC.

0
playing (measured 12 Aug 2026, 08:49 UTC)
5,566,221
lifetime visits
91%
liked (50,264 👍 / 4,975 👎)
125,501
favourites (22.5 per 1k visits)
28 November 2020
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server Creator
800 R$
Time Chamber
750 R$
Third Slot
450 R$
Trunks Sword
450 R$
Beerus Pack
350 R$
Broly Pack
300 R$
Second Slot
250 R$
Nimbus
200 R$
Wear your own face
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game · welcome1,345,048 · 40.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.