[BACK] The No Jump Difficulty Chart Obby
A Roblox experience owned by Obby Addicts.
ObbyENno jumpingdifficulty charthard/impossible
The No Jump Difficulty Chart Obby is an obby experience created on 2020-11-28. It has accumulated 631,650 lifetime visits and 3,500 favorites. The game holds a 40% like percentage. Currently, zero users are playing. The experience requires players to navigate obstacles without jumping. Credits are attributed to Jukereise, 2ydroX, collful, KarbonAtom, and Op6780 for various contributions to the game's development and assets.
Description (written by the developer; not a statement by this register)
Credit to Jukereise for the kit Don't be thrown of by the like to dislike ratio. Many people dislike the game because of rage. THIS GAME IS STILL IN CREATION. IF THERE ARE ANY BUGS PLEASE TELL ME. Welome to The No Jump Difficulty Chart Obby! In this obby, you have to make your way through the obby as it gets harder. But WAIT! There is a twist: No Jumping. You can't press space bar, not even once! Hope you enjoy! Credits: 2ydroX - Game Owner collful - Obby Builder KarbonAtom - Main Builder and UI Designer Credit to Op6780 for the game icon Hope you enjoy! Make sure to Like and Favorite! SHUTDOWN = UPDATE! Tags: Difficulty Chart Obby, No Jumping, NJDCO, Hard, Impossible, No Jumping DCO, Difficulty Chart
Last updated by the developer 1 Jun 2024, 00:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.