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Champion Trial

Champion Trial

A Roblox experience owned by Fantasy Epic Games.

ObbyENobstacle courseracemultiplayer

Description (written by the developer; not a statement by this register)

Welcome to Champion Trial👋 A thrilling race againts time ⏳ and rivals awaits as you tackle intense obstacle course. Plan your moves carefully, use points to buy gears and use it wisely. Outsmart your opponents to finish the obstacle course and claim the champion's trophy🏆. Only one winner can win per round🙋‍♂️. Is it going to be you? Goodluck! 👌 There is 2 minutes per round. Here are the level difficulties, Easy, Normal, Hard, and Insane.

Last updated by the developer 24 Jul 2026, 05:46 UTC.

0
playing (measured 12 Aug 2026, 17:45 UTC)
2,173
lifetime visits
88%
liked (23 👍 / 3 👎)
24
favourites (11.0 per 1k visits)
1 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Jump
499 R$
Grapple Hook (Permanent)
399 R$
Gravity Coil (Permanent)
349 R$
Trowel
200 R$
Speed Potion (Permanent)
125 R$
Rainbow Halo
50 R$
Epic Halo
25 R$
Cobalt Halo
15 R$
Crimson Halo
15 R$
Pink Halo
10 R$
Cyan Halo
10 R$
Green Halo
10 R$
Purple Halo
10 R$
White Halo
5 R$
Black Halo
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Trophy of Lobby · progression78 · 0.00% win
Toxic Waste Facility (Insane) · progression22 · 0.00% win
Honey Hive (Normal) · progression8 · 0.00% win
Ruined Road (Easy) · progression5 · 0.00% win
Prison (Hard) · progression4 · 0.00% win
Volcano Chamber (Easy) · progression3 · 0.00% win
Unknown Cave (Insane) · progression3 · 0.00% win
Mechanical Steampunk (Hard) · progression1 · 0.00% win
Temple Trap (Hard) · progression1 · 0.00% win
? · other0 · 0.00% win
? (Hard) · other0 · 0.00% win
? · other0 · 0.00% win
Rainbow Rampage (Hard) · progression0 · 0.00% win
? (Hard) · other0 · 0.00% win
? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

88929018 August 2026 — 92 % liked18 October 2026 — 88 % liked18 August 202618 October 2026
2 measurements spanning 60 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 02:4788-4
18 Aug 2026, 19:1792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.