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Evil Sans: The Movie

Evil Sans: The Movie

A Roblox experience owned by Diggity's Studio.

AdventureENUndertale AUActionBoss Rush

Description (written by the developer; not a statement by this register)

Credit to Poly, Mr. Poly, Flying Gorilla, Oladinji, POLYP008, POLYPEE33, Poly, POLYPOO8, Poly the youtuber, poly the scripter and poly the modeler for models Defend yourself and help your friend Poly through Poly Sans' dangerous dimension. Avoid being murdered by POLY0078's Polybots and destroy them! You first start out weak, basically just someone with a stick. You can progress through weapons, such as Muppettale Poly, Poly Blaster, A free model poly and many more! CO-Owned and owned by Mr. Poly and John F. Gorillity. (Mr. Poly and so did Flying Gorilla helped with a ton of scripts.) Thanks to Flying Gorilla, Bert, Poly067, POLYPEE and polypoop and POLY for the models. The game is finished, all the glitches are N0000f's fault, as he calls the game "fine" and won't fix the glitches letting to pass through the entire game

Last updated by the developer 22 Aug 2025, 08:30 UTC.

0
playing (measured 11 Aug 2026, 16:52 UTC)
81,304
lifetime visits
64%
liked (328 👍 / 183 👎)
987
favourites (12.1 per 1k visits)
1 December 2020
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Veteran Player · other20,817 · 0.00% win
AMOGU- · other6,729 · 0.00% win
Beat Serious Time Trio · progression3,494 · 0.00% win
Beat Wave 5 · progression448 · 0.00% win
E R R O R · secret384 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6415 August 2026 — 64 % liked4 September 2026 — 64 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 14:3864no change
15 Aug 2026, 13:0264first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.