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LGS • Ultimate Sword Fight

LGS • Ultimate Sword Fight

A Roblox experience owned by Lively Game Shows.

Fighting & PvPENbattle royalecombatsurvival

Description (written by the developer; not a statement by this register)

♥ Welcome to Ultimate Sword Fight by Lively Game Shows! ♥ Join the group to play: https://www.roblox.com/Groups/Group.aspx?gid=2722038 ♥ How to Play: Players will be forced to test their strength by sword fighting to the death. The winner of each round will pick a certain amount of players to be sent to the arena. In the arena, the players will again fight and the remaining survivor will return to the game, and the other players who were sent to arena are eliminated. This will continue until Final 2, in which there will be a best out of 3 battle. The winner of this will become the Ultimate Sword Fighter!

Last updated by the developer 8 Aug 2026, 06:40 UTC.

0
playing (measured 10 Aug 2026, 15:32 UTC)
276,941
lifetime visits
68%
liked (212 👍 / 100 👎)
341
favourites (1.2 per 1k visits)
22 November 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Celebration Customizing Bundle
550 R$
Valentines V2 Customizing Bundle
300 R$
Pride Customizing Bundle
300 R$
Fairytale Customizing Bundle
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You found Lively the Penguin in USF! · collection142 · 0.00% win
Egg Hunt 2026: USF · collection42 · 0.00% win
Egg Hunt 2025: USF · collection31 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6815 August 2026 — 68 % liked25 August 2026 — 68 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:0368no change
15 Aug 2026, 01:4868first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.