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The Vova (Beta 2)

The Vova (Beta 2)

A Roblox experience owned by BlockShow Studio.

HorrorENhorrorchasesurvival

Description (written by the developer; not a statement by this register)

Welcome to The Vova — a terrifying game of survival and chase! Development started on May 16, 2025, and was completed (Alpha) on July 4, 2025. You’ll either be hiding from the terrifying Uncle Vova… or become him and hunt everyone down. Players have just 3 minutes to run, hide, and stay alive. Explore maps full of hiding spots, vents, and dark corners. 🔪 Play as Vova and hunt the others 🏃 Survive by hiding and staying out of sight 📈 Upgrade your speed, stamina, and health 🧪 Use potions and special boosts 💰 Unlock awesome Vova skins with coins Will you survive the night — or become the nightmare?

Last updated by the developer 17 Aug 2026, 13:31 UTC.

0
playing (measured 2 Sept 2026, 20:15 UTC)
1,470
lifetime visits
87%
liked (20 👍 / 3 👎)
41
favourites (27.9 per 1k visits)
3 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 20:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Gems
35 R$
X2 Coins
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha · welcome664 · 0.00% win
Beta · welcome70 · 0.00% win
Customer · collection45 · 0.00% win
Magnate · collection23 · 0.00% win
Meet The Developer · other20 · 0.00% win
Escaper · progression14 · 0.00% win
Questor · progression8 · 0.00% win
Runner · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.