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Fusion Reactor Facility [OPEN ALPHA]

Fusion Reactor Facility [OPEN ALPHA]

A Roblox experience owned by VORTEX Technologies Initiative.

SimulatorENsimulationfacility managementsci-fi

Description (written by the developer; not a statement by this register)

⚠️ WARNING ⚠️ The game is in pre-alpha, and is most likely going to lack major parts of gameplay in most of areas, and a lot of them will be expected to be glitched/bugged. You have been hired as a worker in a underground facility, designated to research and produce fusion energy. From what you've been told, the reactor is not fully stable. But it has a lot of emergency systems, but not all of them work perfectly. Since facility is still being built, most of them have a high chance of failing, and you have to be prepared for that. © 2019 - 2022 GTT | All rights reserved

Last updated by the developer 28 Jan 2026, 15:55 UTC.

0
playing (measured 10 Aug 2026, 20:46 UTC)
20,261
lifetime visits
85%
liked (149 👍 / 27 👎)
271
favourites (13.4 per 1k visits)
3 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha Tester · other3,633 · 0.00% win
Startup · welcome1,408 · 0.00% win
Startup Failure · other390 · 0.00% win
Recool · other0 · 0.00% win
Freeze · other0 · 0.00% win
Shutdown · other0 · 0.00% win
Fuel-out · other0 · 0.00% win
Employee · other0 · 0.00% win
Escape · progression0 · 0.00% win
Played With a Friend · social0 · 0.00% win
Played With Staff · social0 · 0.00% win
Premium · other0 · 0.00% win
[ PLACEHOLDER ] · other0 · 0.00% win
Beta Tester · other0 · 0.00% win
Meltdown · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.