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Bowling Hub (V 12)

Bowling Hub (V 12)

A Roblox experience owned by Skylake Studios.

SportsENsportsmultiplayersocial

Description (written by the developer; not a statement by this register)

Rules: Zero tolerance policy to harassment and usage of exploits. Bowling Hub is a bowling game without any restrictions. No kill walls, no scoring, no forcing you to be on a lane. Formerly numerous separate games, they were combined together into one game to make its easier for everyone to navigate. Due to not having any restrictions, this game will always have free VIP servers, so you can play without public annoyance or disruption if you choose to do so. This game also receives updates randomly. Commands for Plus Members: .sparkles, .glow, .fire, .invisible, .visible, respawn, .refresh, .freeze, .unfreeze, .speed # (replace # with a number)

Last updated by the developer 14 Apr 2026, 11:59 UTC.

0
playing (measured 11 Aug 2026, 12:03 UTC)
257,453
lifetime visits
74%
liked (119 👍 / 41 👎)
549
favourites (2.1 per 1k visits)
3 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Plus Member
50 R$
Clear Pool Table House Ball Pack
25 R$
XTREME House Ball Pack
25 R$
Sports Ball Pack
25 R$
Spare Ball
10 R$
The Finest Ball Of Corn
10 R$
Sus Ball
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome49,453 · 75.0% win
Meet the Owner! · other279 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.