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Medieval Knights [Public BETA]

Medieval Knights [Public BETA]

A Roblox experience owned by Top Game Studios.

AdventureENmedievalpvpexploration

Description (written by the developer; not a statement by this register)

Medieval Knights is a game about a modern world but with a lot of medieval resemblance. Talk to the locals to understand the storyline. Collect gold - buy weapons and shields to fight against other players. Explore the world and find secerts! Version 0.3.3 Tips: Press the rope in the cole mine to enter the other half of the map. Controls: Shift = run C = talk to NPC's F = Sit/open doors E = Pick up items Credits: ItsTopGamesYT - Project manager, GFX artist Foxbyte_Dev - Scripting, 3D modeling, UI designer ###### - ######### building, 3D modeling mazaeve11 - building NotOreo9 - scripting SingaporeSteadyLah - 3D modeling Np554 - GFX artist

Last updated by the developer 9 Jul 2025, 12:22 UTC.

0
playing (measured 15 Aug 2026, 11:32 UTC)
657
lifetime visits
85%
liked (11 👍 / 2 👎)
14
favourites (21.3 per 1k visits)
6 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 11:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Battler Pack
155 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta player · other275 · 0.00% win
Christmas 2021 · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.