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Parkour Time

Parkour Time

A Roblox experience owned by Developing Masters.

AdventureENparkourobstacle coursemultiplayer

Description (written by the developer; not a statement by this register)

Welcome to Parkour Time! The next generation of Parkour! Play Maps with different game modes with friends! Want to play your favorite maps? Get a VIP server, with VIP servers you can choose game modes & maps. Just a reminder: This game dates back to 2020, there are many things in this game that don't reflect our building style today nor' our experience with games, we're just keeping support to not make us burnt out on other projects. Last update: 8/14/26, 2:35 AM CST

Last updated by the developer 16 Jun 2026, 01:17 UTC.

0
playing (measured 10 Aug 2026, 17:37 UTC)
4,178
lifetime visits
67%
liked (37 👍 / 18 👎)
41
favourites (9.8 per 1k visits)
7 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Treacherous Temple · progression5 · 0.00% win
Facility Over Rise · progression4 · 0.00% win
Forbidden Temple · progression4 · 0.00% win
The Synthesized · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6718 August 2026 — 67 % liked7 September 2026 — 67 % liked18 August 20267 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Sept 2026, 02:5367no change
18 Aug 2026, 02:3467first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.