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2 Player Christmas Tycoon

2 Player Christmas Tycoon

A Roblox experience owned by zGames.

TycoonENChristmasTycoonCapture the Flag

2 Player Christmas Tycoon is a tycoon experience created on 2020-12-09. The game has accumulated 7,659,704 lifetime visits and 12,133 favorites. Currently, zero users are playing. The title holds a 65% like percentage. Updates include a carpet UI toggle-mode added on 1/22/25.

Description (written by the developer; not a statement by this register)

Added updated to both carpets. I did NOT change their speed. Again, I did NOT change their speed. Please let me know of any ongoing problems occurring. Some Inspiration of alphasponge and their tycoons! 🎄 It's the most wonderful time of the year! This game is also a mix between "Capture the Flag" and tycoon! 🎄 [UPDATES]: 1/22/25 Added carpet UI toggle-mode (***SHOULD*** be compatible with PC/Mobile/Console users) Like the game? Be sure to join zGames! Also, don't forget to leave a like 👍 and a favorite! ⭐

Last updated by the developer 22 Jan 2025, 05:15 UTC.

0
playing (measured 10 Aug 2026, 17:00 UTC)
7,659,704
lifetime visits
65%
liked (2,420 👍 / 1,330 👎)
12,129
favourites (1.6 per 1k visits)
9 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Christmas Tycoon · welcome2,580,350 · 0.00% win
5 KOs · other907,299 · 0.00% win
20 KOs · progression411,933 · 0.00% win
50 KOs · progression158,795 · 0.00% win
75 KOs · progression95,293 · 0.00% win
1,000 KOs · progression3,371 · 0.00% win
Killed the Creator · progression31 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6513 August 2026 — 65 % liked2 September 2026 — 65 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:1665no change
13 Aug 2026, 22:0865first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.