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Doge Infection

Doge Infection

A Roblox experience owned by Pog Central.

HorrorENtransfurinfectionhorror

Doge Infection is a horror experience created on 2020-12-09. It has accumulated 5,799,375 lifetime visits and 62,151 favorites. The game holds a 74% like percentage. Currently, zero users are playing. The description notes it was formerly named Dogefection and involves infecting humans or avoiding doges.

Description (written by the developer; not a statement by this register)

Used to be called Dogefection A transfur-type game Updates will be infrequent while we work on other games, but still happening - Removed holiday things + RERELEASE25 + Minor patches At the Doge Facility you can be a doge and infect the humans! or... Be a human and avoid the doges, or fight back! Like 👍 and favorite 🌟!

Last updated by the developer 1 May 2026, 01:54 UTC.

0
playing (measured 10 Aug 2026, 17:15 UTC)
5,799,375
lifetime visits
74%
liked (11,067 👍 / 3,946 👎)
62,136
favourites (10.7 per 1k visits)
9 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The Crucible
1,999 R$
Rocket Launcher
1,250 R$
Super Bat
999 R$
Godly Weapons
999 R$
M40 Sniper Rifle
799 R$
Upgraded Weapons
599 R$
VIP
299 R$
Radio
250 R$
Emote Bundle
75 R$
Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Infected · other1,448,178 · 100.0% win
Chillin' · other368,027 · 0.00% win
Chillin' Part 2 · other62,474 · 0.00% win
Laboratory · other50,134 · 0.00% win
Mechanic · other41,652 · 0.00% win
Secret Dog · secret17,673 · 0.00% win
Code Door · other16,907 · 0.00% win
A Long Walk · progression14,769 · 0.00% win
Whats this? · other3,171 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked3 September 2026 — 74 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:3174no change
24 Aug 2026, 00:3074no change
14 Aug 2026, 00:2374first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.