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Ragdoll ManiašŸ’„

Ragdoll ManiašŸ’„

A Roblox experience owned by RoyalFire Legends.

SimulatorENphysics simulatorragdollidle/tycoon elements

Ragdoll ManiašŸ’„ is a simulator experience created on 2020-12-09. The game has accumulated 11,822,172 lifetime visits and 62,090 favorites. It maintains an 86% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

šŸ‘15K likes for a new code! šŸ‘‹Welcome to Ragdoll Mania! A realistic ragdoll physics simulator where you can hang out with friends or break your bones trying! šŸ’øEarn money by breaking your bones and injuring yourself in the craziest ways possible! Showcase your epic abilities! Upgrade your stats and earn more money quicker by investing in the upgrades menu. Money is earnt only on amounts higher than 500 points. šŸ•¹ļøAll controls are displayed in the bottom right corner! R - Ragdoll V - First Person 1, 5 - Abilities 🐦Follow @Barothoth and @FlyesRBLX for exclusive codes and news regarding the game! šŸ‘1K likes code: BAROFLOP šŸ‘7.5K likes code: SPARTA

Last updated by the developer 4 Jan 2025, 14:29 UTC.

0
playing (measured 10 Aug 2026, 14:53 UTC)
11,822,172
lifetime visits
86%
liked (17,899 šŸ‘ / 2,801 šŸ‘Ž)
62,071
favourites (5.3 per 1k visits)
9 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
349 R$
x2 Injury
299 R$
x2 Money
199 R$
Jetpack
199 R$
Gravity Bomb
149 R$
Spartan Kick
149 R$
x2 Run Speed
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Ragdoll Mania! Ā· welcome3,133,898 Ā· 100.0% win
10K Damage Ā· progression2,484,597 Ā· 100.0% win
100K Damage1,641,847 Ā· 80.0% win
1M Damage Ā· progression278,079 Ā· 0.00% win
Secret Vault Ā· secret179,557 Ā· 0.00% win
AJ Striker - Week 4 Badge Ā· progression137,252 Ā· 0.00% win
Nuke! Ā· other48,004 Ā· 0.00% win
I met Baro! Ā· other4,605 Ā· 0.00% win
Baro nuked me! Ā· other3,116 Ā· 0.00% win
I met Flyes! Ā· other965 Ā· 0.00% win
Flyes nuked me! Ā· other863 Ā· 0.00% win
Ragdoll Maniac Ā· other712 Ā· 0.00% win
??? Ā· other672 Ā· 0.00% win
100M Damage Ā· progression274 Ā· 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8613 August 2026 — 86 % liked2 September 2026 — 86 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean ā€œno change observedā€, never ā€œinterpolatedā€. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:1786no change
13 Aug 2026, 19:0886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.