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Robloximals (ALPHA)  🐻

Robloximals (ALPHA) 🐻

A Roblox experience owned by Construction Association.

AdventureENanimal collectionopen-world explorationevolution mechanics

Description (written by the developer; not a statement by this register)

✨Dive into the magical world of Robloximals! Collect a large variety of unique animals in this open-world exploring game. Work together with your friends to uncover the secrets hidden throughout the map. Level up to gain new attacks or evolve into a new character. Do YOU have what it takes to collect EVERY animal?✨ πŸ™‰πŸΆπŸΊπŸ¦πŸŽπŸ¦ŒπŸ·πŸ˜πŸπŸ‡πŸ¦˜πŸ¦…πŸŠπŸ’πŸŸπŸ™ THIS GAME IS IN ALPHA, SOME THINGS MAY CHANGE ON RELEASE ━━━━━━━━━━━━━━━━━━━━━━━━━━━ Update Log: - Rudolph and Christmas event ━━━━━━━━━━━━━━━━━━━━━━━━━━━ Make sure to thumbs up the game to show your support! Join the group to ask questions about the game and know what the next update will be! ━━━━━━━━━━━━━━━━━━━━━━━━━━━ Credits: ziggler3, flapjakes, RuneofMyth Inspired by "Pokemon Legends" and "Monsters of Etheria"

Last updated by the developer 26 Apr 2026, 16:23 UTC.

0
playing (measured 17 Aug 2026, 23:07 UTC)
3,881
lifetime visits
92%
liked (12 πŸ‘ / 1 πŸ‘Ž)
13
favourites (3.3 per 1k visits)
9 December 2020
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 23:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Double XP
400 R$
Gold Monkey
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Caught'em All! Β· collection5 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.