2020 [STORY] ๐
A Roblox experience owned by ChainLemonade Studios.
Story & narrativeENstoryhorror2020 theme
2020 [STORY] ๐ is a story-narrative Roblox experience created on December 10, 2020. The game has accumulated 17,395,875 lifetime visits and 86,236 favorites. Currently, zero users are playing. The title holds a 53% like percentage. The description indicates a narrative involving events from the year 2020.
Description (written by the developer; not a statement by this register)
*50% OFF SALE FROM STORE FOR NEW YEARS* Welcome to 2020 [STORY] ๐ ! This is a NEW story game where you go through a series of crazy, scary, and action packed events taking place in the year 2020! It all started with a good old camping trip, but 2020 had different plans for the year.. so prepare for anything that can happen. To a bright 2021... good riddance 2020. ๐Having a hard time surviving? Check out the shop for gamepasses that'll help keep you alive and finish strong! ๐ ๐Make sure to turn up your volume for the best experience! ๐ ๐ Be sure to like and favorite if you had fun! โญ ๐ฆ New Rudolph Pet now 50% Off! ๐ฆ ๐ฅJoin the group for any updates on this game and any future games! ๐ฅ ๐ Join the group! https://www.roblox.com/groups/5916008/ChainLemonade-Studios#!/about
Last updated by the developer 25 Nov 2021, 02:17 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization โ game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโt publicly listable.
Badge funnel
How many players have ever earned each badge โ a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 17:34 | 53 | no change |
| 13 Aug 2026, 17:06 | 53 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโs goodwill.