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FLOOD ESCAPE ULTIMATE ⚡

FLOOD ESCAPE ULTIMATE ⚡

A Roblox experience owned by CyberSharks.

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FLOOD ESCAPE ULTIMATE ⚡ is an adventure experience created on 2020-12-10. It has accumulated 7,859,811 lifetime visits and 12,395 favorites. Currently, 61 users are playing. The experience holds a 75% like percentage. It features over 300 maps and supports multiple platforms including mobile, PC, and console.

Description (written by the developer; not a statement by this register)

📌 Want to play your favorite map? Create a private server! Press F2 to open the command bar! 🌊 ESCAPE THE FLOOD – Run, jump, and survive before the water takes over! 🏃 EPIC MOVEMENT MECHANICS – Slide, AirDive, WallJump, Ziplines, and more! 🌍 300+ MAPS – From relaxing to ultra-challenging levels! 🗺️ NEW MAPS EVERY MONTH – Fresh and unique challenges await! 🎮 PLAY ANYWHERE – Mobile, PC, Console & more! 🛠️ Want to build your own maps? Check out FEU Community Maps! 👉 https://www.roblox.com/games/17255223221/Flood-Escape-Ultimate-Community-Maps ⚠️ Not affiliated with Crazyblox Games.

Last updated by the developer 3 Aug 2026, 22:46 UTC.

61
playing (measured 10 Aug 2026, 20:30 UTC)
7,859,811
lifetime visits
75%
liked (5,858 👍 / 1,964 👎)
12,468
favourites (1.6 per 1k visits)
10 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:3063first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ELITE SQUAD
999 R$
Double Vote
699 R$
Bizzare Pack
599 R$
Emote Pack #1
399 R$
Double Credits
399 R$
Double XP
299 R$
Daily Credits
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome507,980 · 11.4% win
Welcome Back! · welcome299,683 · 5.9% win
First Death · progression244,474 · 7.3% win
First Button · welcome119,914 · 0.00% win
10 Deaths · progression102,981 · 5.1% win
First Win · progression100,900 · 3.8% win
10 Buttons · other66,780 · 0.00% win
Level 10 · progression48,401 · 1.8% win
100 Deaths · progression48,269 · 1.9% win
100 Credits · collection45,825 · 1.7% win
100 Buttons · collection38,886 · 0.00% win
10 Wins · progression35,418 · 1.2% win
Level 25 · progression27,332 · 0.90% win
Rotate Room · other18,465 · 0.70% win
1K Deaths · progression17,662 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7513 August 2026 — 75 % liked23 August 2026 — 75 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:0375no change
13 Aug 2026, 22:0275first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.