[πX2] Potion Simulator
A Roblox experience owned by Glowify Studios.
SimulatorENsimulatoreaster eventpet collection
[πX2] Potion Simulator is a simulator experience created on 2020-12-10. It has recorded 586,992 lifetime visits and 3,459 favorites. The game holds an 85% like percentage. Currently, zero users are playing. The description highlights brewing potions, unlocking worlds, and an Easter Event 2022 featuring tulips and new pets.
Description (written by the developer; not a statement by this register)
π Use code 'HappyEaster' for 1,000 tulips! π Like the game! Next code at 5,000 likes! π§ͺ Welcome to Potion Simulator! π§ͺ π Brew Potions and sell them for coins! π° π Unlock new worlds and pets! π» π₯ Buy new ranks and reach the leaderboards! π π¨ UPDATE 25 π¨ π£ Easter Event 2022 starts NOW! π· New currency: Tulips! π₯ 3 new eggs! π° Use tulips to buy slots and reach the final prize in easter rewards! π₯ Purchase limited-time pets and boosts in the event shop! πΏ Find all the eggs scattered around the map and earn the grand prize in this years egg hunt! πΌ New exclusive: Easter Spirit! π New limited-time codes! βοΈ Misc bug fixes and general improvements! π Updates released very often, stay tuned for new conent! β‘ π Join Glowify Studios for in-game perks! π
Last updated by the developer 27 Dec 2022, 22:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.