[UPDATE 2] Anime Impact
A Roblox experience owned by Paragon Command.
RacingENanimestrategycharacter collection
[UPDATE 2] Anime Impact is a racing experience created on 2020-12-10. The game has accumulated 12,801,372 lifetime visits and 41,155 favorites. It maintains a 95% like percentage. Currently, zero users are playing. The description indicates support for console, PC, and mobile devices, featuring character collection and unit battle mechanics.
Description (written by the developer; not a statement by this register)
📱💻🎮 You can play on any device. (CONSOLE, PC, MOBILE) ⚡Collect new unique characters in your adventure! ⚔️Lead your units into battle with a unique system! ⛩️Upgrade your units for amazing skills! 🔷Join the ROBLOX Group for +10% EXP in-game!🔷 💎Premium & VIP users receive 2x rewards in AFK Realm.💎 Join our community server at the social links below for codes and information. Controls -- Keyboard Sprint = Left Shift Confirm Selection = Spacebar Quick Cycle = Middle Mouse Button Target Cycle Left = A Target Cycle Right = D Cancel Action = Right Click Flashstep = Q Pass = C Auto = X Block = V -- Console Sprint = Left Joystick (DOWN) Confirm Selection = A/X Quick Cycle = Right Joystick (DOWN) Target Cycle Left = LB/L1 Target Cycle Right = RB/R1 Cancel Action = Right Click Flashstep/Cancel Action = Left Joystick (DOWN) Pass = Dpad Up Auto = Dpad Down Block = B/Circle Cursor = Select
Last updated by the developer 3 Aug 2026, 23:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 18:47 | 95 | no change |
| 13 Aug 2026, 18:46 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.