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[UPDATE 2] Anime Impact

[UPDATE 2] Anime Impact

A Roblox experience owned by Paragon Command.

RacingENanimestrategycharacter collection

[UPDATE 2] Anime Impact is a racing experience created on 2020-12-10. The game has accumulated 12,801,372 lifetime visits and 41,155 favorites. It maintains a 95% like percentage. Currently, zero users are playing. The description indicates support for console, PC, and mobile devices, featuring character collection and unit battle mechanics.

Description (written by the developer; not a statement by this register)

📱💻🎮 You can play on any device. (CONSOLE, PC, MOBILE) ⚡Collect new unique characters in your adventure! ⚔️Lead your units into battle with a unique system! ⛩️Upgrade your units for amazing skills! 🔷Join the ROBLOX Group for +10% EXP in-game!🔷 💎Premium & VIP users receive 2x rewards in AFK Realm.💎 Join our community server at the social links below for codes and information. Controls -- Keyboard Sprint = Left Shift Confirm Selection = Spacebar Quick Cycle = Middle Mouse Button Target Cycle Left = A Target Cycle Right = D Cancel Action = Right Click Flashstep = Q Pass = C Auto = X Block = V -- Console Sprint = Left Joystick (DOWN) Confirm Selection = A/X Quick Cycle = Right Joystick (DOWN) Target Cycle Left = LB/L1 Target Cycle Right = RB/R1 Cancel Action = Right Click Flashstep/Cancel Action = Left Joystick (DOWN) Pass = Dpad Up Auto = Dpad Down Block = B/Circle Cursor = Select

Last updated by the developer 3 Aug 2026, 23:35 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
12,801,372
lifetime visits
95%
liked (48,872 👍 / 2,678 👎)
41,142
favourites (3.2 per 1k visits)
10 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Wardrobe Change · other201,545 · 0.00% win
World 1 Cleared! · progression136,293 · 21.1% win
World 2 Cleared! · progression79,828 · 0.00% win
Going Even Further Beyond! · progression73,011 · 0.00% win
World 3 Cleared! · progression54,577 · 0.00% win
World 4 Cleared! · progression39,958 · 0.00% win
Demo Day · other11,444 · 0.00% win
World 5 Cleared! · progression9,159 · 0.00% win
World 1 Hard Mode Cleared! · progression7,957 · 0.00% win
Shiny Hunter · collection3,687 · 0.00% win
World 2 Hard Mode Cleared! · progression2,227 · 0.00% win
World 3 Hard Mode Cleared! · progression1,198 · 0.00% win
World 4 Hard Mode Cleared! · progression1,169 · 0.00% win
Ultimate Luck · other405 · 0.00% win
World 5 Hard Mode Cleared! · progression48 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:4795no change
13 Aug 2026, 18:4695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.