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Solar Conquest II

Solar Conquest II

A Roblox experience owned by Solar Conquest Group.

SimulatorENspaceempire buildingmultiplayer combat

Solar Conquest II is a simulator experience created on February 14, 2009. It has accumulated 2,440,140 lifetime visits and 42,546 favorites. Currently, 58 users are playing. The experience holds an 83% like percentage. The description indicates gameplay involving spacecraft, resource harvesting, and combat.

Description (written by the developer; not a statement by this register)

Build, fight, and explore! Music by sylphierre Fly spacecraft between planets and battle other players. Harvest resources and build an empire. Conquer the solar system! Alpha release: August 27, 2020 Beta release: May 15, 2021 Full release: March 31, 2024

Last updated by the developer 10 Aug 2026, 21:00 UTC.

58
playing (measured 10 Aug 2026, 21:03 UTC)
2,440,140
lifetime visits
83%
liked (11,189 👍 / 2,303 👎)
43,033
favourites (17.6 per 1k visits)
14 February 2009
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:0349first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Random: Package
200 R$
Minral Purple: Package
100 R$
Holy Yellow: Package
100 R$
Foroth White: Package
100 R$
Javion Orange: Package
100 R$
Weapon Color: Kathara Red
50 R$
Hyperspeed Trail: Havalu Blue
50 R$
Hyperspeed Trail: Cothran Green
50 R$
Sparkle Rockets
50 R$
Solar Pickaxe
50 R$
Hyperspeed Trail: Kathara Red
50 R$
Neon Green Pickaxe
50 R$
Weapon Color: Havalu Blue
50 R$
Weapon Color: Cothran Green
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Solar Conquest · other46,523 · 4.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked13 September 2026 — 83 % liked23 September 2026 — 83 % liked3 October 2026 — 83 % liked13 October 2026 — 83 % liked23 October 2026 — 83 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:5283no change
13 Oct 2026, 07:5183no change
3 Oct 2026, 07:5183no change
23 Sept 2026, 07:5083no change
13 Sept 2026, 07:4983no change
3 Sept 2026, 07:4983no change
24 Aug 2026, 07:4883no change
14 Aug 2026, 07:4783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.