Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Polybattle Public Test

Polybattle Public Test

A Roblox experience owned by Moonlight Interactive..

ShooterENFirst-Person ShooterLow-polyTeam-based

Description (written by the developer; not a statement by this register)

This is the Public Test place for Polybattle. Parts of the game are may be broken or changed regularly and might not be put in the main game. Polybattle is a First-Person Shooter made with low-poly style. Two teams compete against each other and try to control the majority of the objectives. The gameplay includes wide range of tactical vehicles, diverse classes and atmospheric maps. Not only skill, but strategy and teamwork can lead to victory. Play the main game at https://www.roblox.com/games/4716045691

Last updated by the developer 3 Jan 2024, 17:45 UTC.

0
playing (measured 10 Aug 2026, 14:52 UTC)
373,922
lifetime visits
80%
liked (847 👍 / 208 👎)
2,747
favourites (7.3 per 1k visits)
11 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

MissingNo · secret711 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked4 September 2026 — 80 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:3480no change
14 Aug 2026, 23:2280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.