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Adopt and Raise a Baby!

Adopt and Raise a Baby!

A Roblox experience owned by Corrosive Studio.

RoleplayENbaby simulationcaregivingpet raising

Adopt and Raise a Baby! is a roleplay experience created on November 26, 2016. The game has accumulated 18,389,834 lifetime visits and 55,601 favorites. Currently, 12 users are playing. The title maintains a 73% like percentage. The description includes standard community guidelines and requests for user engagement.

Description (written by the developer; not a statement by this register)

If you have any questions, feel free to contact us :) Make sure to follow all Roblox rules when playing our game. Any inappropriate behavior will result in a ban. Be sure to favorite (★) and like (👍) our game if you enjoy it!

Last updated by the developer 30 Jan 2019, 06:48 UTC.

12
playing (measured 11 Aug 2026, 04:35 UTC)
18,389,834
lifetime visits
73%
liked (10,319 👍 / 3,822 👎)
55,931
favourites (3.0 per 1k visits)
26 November 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:3526first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN COMMANDS! (Read Description)
450 R$
Luxury Cars Gamepass
250 R$
VIP Boombox!
150 R$
Premium Avatar Editor
100 R$
Pets Gamepass!
100 R$
The Flying Cloud
100 R$
VIP Pass!
85 R$
Segway Hoverboard
75 R$
Stroller Color
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7313 August 2026 — 73 % liked23 August 2026 — 73 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:0373no change
13 Aug 2026, 17:0173first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.