[Patch] Escape Red Man [ Demo v12.12 ]
A Roblox experience owned by Æ Studios!.
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Description (written by the developer; not a statement by this register)
Escape Red man is an Old school Roblox styled inspired horror (joke) game where you must complete certain objectives in a map and escape the building without getting killed by the other monsters. PS: This game isn't made to be taken seriously, that's why it looks so bad. Also, the current map is just a placeholder for the demo. Version 12.12 Changelog: - Rebalanced Totem and Hawok, they spawn more often but are slightly easier to deal with - Redman will now always hear key pickups a total of 3 times per round - Reduced Redman and Hawok's scream sound volume - Fixed a possible softlock by interacting with the main menu while the loading screen is still visible - Fixed some outdated timing functions in the scripts CONTROLS: Sprinting - Left Shift Key / Left Trigger Button / Sprint Button Interact - E Key / Right Trigger Button / Interact Button
Last updated by the developer 30 Oct 2025, 15:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 11:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.