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[Patch] Escape Red Man [ Demo v12.12 ]

[Patch] Escape Red Man [ Demo v12.12 ]

A Roblox experience owned by Æ Studios!.

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Description (written by the developer; not a statement by this register)

Escape Red man is an Old school Roblox styled inspired horror (joke) game where you must complete certain objectives in a map and escape the building without getting killed by the other monsters. PS: This game isn't made to be taken seriously, that's why it looks so bad. Also, the current map is just a placeholder for the demo. Version 12.12 Changelog: - Rebalanced Totem and Hawok, they spawn more often but are slightly easier to deal with - Redman will now always hear key pickups a total of 3 times per round - Reduced Redman and Hawok's scream sound volume - Fixed a possible softlock by interacting with the main menu while the loading screen is still visible - Fixed some outdated timing functions in the scripts CONTROLS: Sprinting - Left Shift Key / Left Trigger Button / Sprint Button Interact - E Key / Right Trigger Button / Interact Button

Last updated by the developer 30 Oct 2025, 15:59 UTC.

0
playing (measured 13 Aug 2026, 11:32 UTC)
1,887
lifetime visits
93%
liked (14 👍 / 1 👎)
17
favourites (9.0 per 1k visits)
12 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Game over and over again · progression19 · 0.00% win
T-Pose · other19 · 0.00% win
You won! · progression3 · 0.00% win
Speedrun Any% · progression3 · 0.00% win
??? · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.